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Fiction or Prophecy? 20 Cartoons and Films That Predicted Our Present

For decades, animation and film have served as windows into possible futures. What once seemed like

By Edgar Landivar

Fiction or Prophecy? 20 Cartoons and Films That Predicted Our Present

For decades, animation and film have served as windows into possible futures. What once seemed like futuristic exaggeration is now part of our daily lives. Smartwatches, video calls, robotic assistants, and virtual reality are just some of the technologies that were born in the imagination of screenwriters, cartoonists, and filmmakers of the 20th century.

In this article, we review 20 cartoons, comics, and films—both animated and live-action—that predicted technologies we use every day. Some were optimistic visions of the future; others, dystopian warnings. The fascinating thing is that many of those ideas have become reality.


From the Jetsons to Blade Runner, passing through Dick Tracy or Star Trek, works of fiction have projected technological advances decades before they existed. Direct inspiration? Coincidence? Or simply a demonstration of how creativity can anticipate innovation?

The truth is that many technological ideas were born in science fiction and pop culture before becoming real prototypes and, later, mass consumer products.

An interesting fact is that in the lawsuit Apple brought against Samsung, claiming that Samsung's tablet had been inspired by the iPad, the defendant argued that Apple hadn't invented anything new, since a VERY similar device had appeared in the film "2001: A Space Odyssey" (from 1968). [Reference here]. In the film, two astronauts use a device quite similar to today's iPad while eating. Samsung ended up losing the lawsuit, but the anecdote will remain forever.

Scratches in Stanley Kubrick's 2001: A Space Osyssey
Image from the film 2001: A Space Odyssey

It's striking to think that the future is often imaginable, until the technology is ready for someone to make it real. There's a phrase that captures something of this, and I love it: "The best way to predict the future is to create it." – Peter Drucker

Comparative table: media that predicted the technological future

Year / DecadeWork (Cartoon, Comic or Film)MediumTechnology shownCurrent equivalent
1931Dick TracyComic / TV SeriesWatch-communicator with videoSmartwatch, video calls
1956Forbidden PlanetFilm (live-action)AI robots (Robby the Robot)AI like ChatGPT, autonomous robots
1962The JetsonsCartoonVideo calls, smart homes, remote workZoom, Alexa, home automation, home office
1965ThunderbirdsPuppet seriesWrist communicators, video callsSmartwatch, FaceTime
1966Star Trek (original series)TV Series (live-action)Portable communicators, tablets, automatic doorsMobile phones, iPad, door sensors
19682001: A Space OdysseyFilm (live-action)AI assistant (HAL 9000), tablets, video callsAlexa, Siri, iPads, Zoom
1977Star Wars: Episode IVFilm (live-action)Holographic communicators, robotic hands, AI3D holograms (in development), advanced prosthetics, conversational AI
1982Blade RunnerFilm (live-action)Advanced AI, video calls, facial recognitionAI, FaceTime, AI surveillance
1982TronFilm (live-action)Digital world inside computers, virtual realityVirtual reality (Oculus, PSVR), metaverse
1984The TerminatorFilm (live-action)Military AI, killer robots, computer visionMilitary drones, AI, computer vision
1985Back to the FutureFilm (live-action)Video calls, smart glasses, hoverboardsFaceTime, Google Glass, hoverboards (partial)
1987RoboCopFilm (live-action)Police robots, AI surveillanceSecurity drones, AI in urban surveillance
1987Las Tortugas NinjaCartoonPortable video callsSmartphones
1989Batman (Tim Burton)Film (live-action)Remote-controlled vehicles, tracking gadgetsAutonomous cars, AirTags, GPS tracking
1990Total RecallFilm (live-action)Automatic cars, augmented realityTesla, AI in vehicles, AR on smartphones
1991Back to the Future II / AnimatedFilm and seriesSmart glasses, digital payments, dronesGoogle Glass, Apple Pay, drones
1995Ghost in the ShellAnimated filmBrain-machine connection, brain hacking, philosophical AINeural interfaces (Neuralink), advanced AI
1999The MatrixFilm (live-action)Total virtual reality, dominant AIVR, metaverse, concerns about general AI
1999FuturamaCartoonTransport tubes, social robotsHyperloop (in development), social robotics
2000Dexter's LaboratoryCartoonSmart laboratory, virtual assistants, hologramsAI assistants, home automation, experimental holograms
Comparative table: media that predicted the technological future

Far from being just entertainment, many cartoons and films served as idea laboratories for the advances we consider normal today. Fiction doesn't just imitate life… sometimes it anticipates it.

So, next time you see an animated series with "impossible" technology, don't dismiss it so quickly. You might be seeing a preview of the next great invention.

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